a t` NȜ!Sdd ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d:@ snd_click.wavxTnS1MH?`ϒ/`AnYP[)*m&e&MP!6M`prs|~nNg/:<|<Z ꟅfDlQ4uŰ!a >@e!aʂ#_9LnT0e!`l 4)q`&Pb;p˂kb{KVql,>o'm(!\^5h޺JouqDM׌$")&G SWQ;!X-SUL G_ ;=e *ɝ|]>ZWI#9M$!v^[5ůA*v-9lwR|Һs+Z,K;".GmÀ͔Xm5Xn LL+ZMJmbfXʊCH!a"H.;nfߧGWфA}Nn7tϯOUUzWGrbobqy8nTHN?X~V]nq<2w= qNh֗F 'Z^njO?Wfe $j3˜ԫGmbjȹF<jD'U&Urj(ѕ}ml[HZRI W_!둹lE spr_playah %xs5cf3 b(fdH@QQ4F.^r spr_wall_vert Lx10DJ$ F?@W>{ڪ:[Ҳ>73ч spr_wall_horpo Xx1@J$|?7@Al&EiխzR;e}fd޹, spr_man_yel  4xs5a3 b(fdH@QhQ4F(Eha spr_man_red  3xs5a3 b(fdH@QQ4F(EhQ4FA spr_man_blu  3xs5a3 b(fdH@Q4F(EhQ4FшAsprite6  xs5a3 b(fdH@RCѨ揚?jC|ZUEGSA* XMhp6fG|<& Z9qPX4S 󩉐ͧa3'+ scr_addline//adds a line to texty //argument0 is the new text to be added //argument1 is the color for the text to be displayed in //if you don't want it to play a sound, delete this line: sound_play(snd_click) for (m = global.lines-1; m > 0 ; m -= 1) { global.texty[m] = global.texty[m-1] global.textcol[m] = global.textcol[m-1] } global.texty[0] = argument0 global.textcol[0] = argument1scr_floodtexty//floods texty (fills it up with the same thing) //argument0 is the text to flood the box with. //An empty string clears the box //argument1 is the color to flood the box with. for (m = 0; m < global.lines; m += 1) { global.texty[m] = argument0 global.textcol[m] = argument1 }timeline_talk_blu[0scr_addline(name +": Why'd you bump me?",c_blue)0000000[/scr_addline(global.myname +": Fight me",c_lime)0000000<[/scr_addline(name +": What's your name?",c_blue)0000000Z[qscr_addline(global.myname +": I am " +global.myname +".",c_lime) with obj_listen instance_change(obj_playah,0)0000000  obj_playah [6global.myname = get_string("Enter your name","Playah")0000000[if keyboard_check(vk_right) && place_free(x+4,y) { x += 4 } if keyboard_check(vk_up) && place_free(x,y-4) { y -= 4 } if keyboard_check(vk_left) && place_free(x-4,y) { x -= 4 } if keyboard_check(vk_down) && place_free(x,y+4) { y += 4 }0000000 obj_wall_vert  obj_wall_hor  obj_man_yel [name = "Yellow"0000000[-with obj_listen instance_change(obj_playah,0)0000000[with obj_playah { x = xprevious y = yprevious instance_change(obj_listen,0) } scr_addline(name +": Why'd u bump me?",c_yellow) scr_addline(global.myname +": cuz I felt like it",c_lime) scr_addline(name +": you wanna fight?",c_yellow) scr_addline(global.myname +": forget it ever happened",c_lime) alarm[0] = room_speed //wait 1 second before returning character to original state0000000 obj_man_red [name = "Blue: "0000000[\scr_addline(global.myname +": I am",c_lime) with obj_listen instance_change(obj_playah,0)0000000[Dscr_addline(name +"you'd better be...",c_red) alarm[2] = room_speed0000000[Gscr_addline(global.myname +": I'm sorry",c_lime) alarm[1] = room_speed0000000[with obj_playah { x = xprevious y = yprevious instance_change(obj_listen,0) } scr_addline(name +"Why'd you bump me?",c_red) alarm[0] = room_speed0000000 obj_man_blu [5name = get_string("What will blue's name be?","Blue")0000000[with obj_playah { x = xprevious y = yprevious instance_change(obj_listen,0) } timeline_index = timeline_talk_blu timeline_position = 0 timeline_speed = 10000000 obj_texty [eroom_caption = "Send any questions to cmagicj@nni.com" global.lines = 4 scr_floodtexty("",c_lime)0000000[?x = view_left y = view_top + view_height - (16 * global.lines)0000000[4brush_color = c_black pen_color = c_fuchsia draw_rectangle(x,y,x+view_width,y + (16 * global.lines)) font_name = "courier" font_size = 10 font_style = fs_normal for (t=global.lines-1; t>-1; t-=1) { font_color = global.textcol[t] draw_text(x+4,y+1+(((global.lines - 1)-t)*16),global.texty[t]) }0000000 obj_listen object8 [ game_end()0000000[with other { x = xprevious y = yprevious instance_change(obj_listen,0) } scr_addline(global.myname +" has left the room",c_white) alarm[0] = room_speed * 20000000room0        p@p {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par }  Sprites spr_playah spr_wall_vert spr_wall_hor spr_man_yel spr_man_red spr_man_blusprite6Sounds snd_click BackgroundsPathsScripts scr_addlinescr_floodtexty Data Files Time Lines timeline_talk_bluObjects  obj_playah obj_listen obj_wall_vert obj_wall_hor obj_man_yel obj_man_red obj_man_blu obj_textyobject8Roomsroom0 Game Information Game Options