‘еvT §ЮMЖќEŠТшЕ7ЖОЃddџО Ј( @€ЯаРПпрАяЏ  я(№/№/я(я рŸ 0№/8џ0@џ0?џ/8№ 0я(р п?Gџ@PџOWџOXџOPџ?Hџ0@№/7я@Oџ_`џ`hџ_hџPXџ 0р(пP_џopџpxџowџ_gџ@O№/8я'п'р 7№pџ€џ‡џ`oџ?Gя/7р Я€0?№€ˆџ?Hя/8р`/пo?G№OX№@Hя0?р/аpOW№?Hр/8п 7яOPя?Gр/7п(Я РP0@яPX№@Oя0@п 0аO а@H№/Я@'а 0п0@р@P№0?п'Я_OP№@Hр(а 7п/7а'Р Пџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџ^^^^^^^^^^џџџџџџџџџџџџџџџџџџџџ^^^^^^^^^^^^^^џџџџџџџџџџџџџџџџ^^TeeBBBBeTT^^^^^^џџџџџџџџџџџџџ^eBDJ33333JJDBeZ^^^^џџџџџџџџџџџTD33==#####==3JDBT^^^^џџџџџџџџџeJ=###=3DeZ^^TџџџџџџџB3# #=3JBZ^^Tџџџџџџ3#  #=JBT^^џџџџџJ# Sll #=JBZ^Tџџџџ# %,68??86,/@A*< ##џџџџ45('.6787-9%:;*<=#џџџџџ$+&,--.,/01)2 3џџџџџџ $%&&'%($!)* ##џџџџџџџ  !"#џџџџџџџџџ  џџџџџџџџџџџ  џџџџџџџџџџџџџ џџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџРџџџќџј№?рРР€€€€РРр№?јќџџџџРџdдTЦРpыт@spr_ball  сxœЕ”AУ г{cŽ}A{џфŸSдDЈЕk№bAivНŽїў\ОЕчљЪsЛцcYЯ…kНПDС*œє3Ъ—ˆФ&хcъTЉ Щ!T–‚pMK|]tС{Лш…kЁС.Црў1Џэ(\ыBЈц=Йс@џФфm$КyiDЙфyќV…Шє>Уџ$>мџ7~.žэТчžЏъмЮящД iі'ИbЕсяgЭ<%"уђФ-„ƒ‚…S2Е<ЮЧ‚‚fl8юТдђ;Џ$pV:йЏT !%kBеј_BYі bkg_dark xœsђЕb€3 жbF8–‹Г0`AŸGЄИє obj_ballsЎџџџџœџџџџџџџ И[џџџџr//this is just an object that emits ball particles that bounce around //not applicable to our example. It just simulates having objects in the room balls = 3 for (m = 0; m < balls; m += 1) { ball_x[m] = random(room_width-32) ball_y[m] = random(room_height-32) ball_dir[m] = random(360) ball_sp[m] = floor(random(5))+1 } alarm[0] = random(room_speed*5)+10000000џџџџџџџџИ[џџџџУball_x[balls] = random(room_width-32) ball_y[balls] = random(room_height-32) ball_dir[balls] = random(360) ball_sp[balls] = floor(random(5))+1 balls += 1 alarm[0] = random(room_speed*5)+10000000џџџџИ[џџџџfor (m = 0; m < balls; m += 1) { ball_x1[m] = ball_x[m] + lengthdir_x(ball_sp[m],ball_dir[m]) ball_y1[m] = ball_y[m] + lengthdir_y(ball_sp[m],ball_dir[m]) if ball_x1[m] <= 0 || ball_x1[m]+32 >= room_width { ball_dir[m] = 180-ball_dir[m] } if ball_y1[m] <= 0 || ball_y1[m]+32 >= room_height { ball_dir[m] = -ball_dir[m] } while ball_dir[m] < 0 { ball_dir[m] += 360 } while ball_dir[m] >= 360 { ball_dir[m] -= 360 } ball_x[m] += lengthdir_x(ball_sp[m],ball_dir[m]) ball_y[m] += lengthdir_y(ball_sp[m],ball_dir[m]) }0000000џџџџџџџџџџџџџџџџџџџџИ[џџџџКfont_align = fa_center for (m = 0; m < balls; m += 1) { draw_sprite(spr_ball,0,ball_x[m],ball_y[m]) draw_text(ball_x[m]+16,ball_y[m]+8,string(ball_dir[m])+"#"+string(ball_sp[m])) }0000000џџџџџџџџџџџџobj_bdayЎџџџџœџџџџџџџ И[џџџџ‹//notice the background (number 1, not 0). //good idea to stretch the background, rather than tile //tiling takes up a lot of resources //also notice that the background is actually a foreground //to see the objects behind it, simply unstretch it //or make it invisible - don't forget to set it back when you're done curhr = current_hour //initialize the hour variable (whatever works for you) //valid hours are >= 0 and < 24. Only integers (no decimals or fractions) alpha = .6 //default value (for hours from 0 to 6) if curhr = 7 { alpha = .4 } if curhr = 8 { alpha = .2 } if curhr >= 9 { alpha = 0 } if curhr = 18 { alpha = .2 } if curhr = 19 { alpha = .4 } if curhr >= 20 { alpha = .6 } //each of the caches background_alpha[1] = alpha //set the background's alpha to the alpha //this is the part that is seen alarm[0] = room_speed * 2 //set the alarm to go off in 2 seconds0000000џџџџџџџџИ[џџџџа//every 2 seconds, the hour will increment curhr += 1 //increment the hour if curhr >= 24 { curhr = 0 } //cap at 24 (start over) alarm[0] = room_speed * 2 //loop the alarm (every 2 seconds it goes off)0000000џџџџИ[џџџџalpha = .6 //default value (for hours from 0 to 6) if curhr = 7 { alpha = .4 } if curhr = 8 { alpha = .2 } if curhr >= 9 { alpha = 0 } if curhr = 18 { alpha = .2 } if curhr = 19 { alpha = .4 } if curhr >= 20 { alpha = .6 } //cache each hour background_alpha[1] = alpha //set the background's alpha to the alpha //this is the part that is seen room_caption = "1) fps: "+string(fps) +"/50 | Hr: "+string(curhr)+"/24" //just displays the fps and hour in the room caption //you probably want to delete this for your game0000000џџџџџџџџџџџџџџџџџџџџџџџџ И[џџџџŒ//here we allow the user to change the hour using Enter key var cr; cr = get_integer("hour",curhr) if cr >= 0 && cr < 24 { curhr = cr }0000000џџџџџџџџЄroom1€рџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџЂ†Ѕ††шЅ†€–˜Ўџ“{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par } є єSpritesspr_ballSounds Backgroundsbkg_darkPathsScripts Data Files Time LinesObjectsobj_bday obj_ballsRoomsroom1 Game Information Game Options