K) Mz"'dd ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??dO@spr_head x1 ESuc؍5+ecޅCp܄p̙/@‘ۧ0cާŠ5c=ںMhqJ'.˲ J)mۼ#~1C ֦89MJҫTqu= W=:Zv]L>lWD=nLc.%;}CGސrY0}T'*m>tVc_I= SQJgzC֭RsHڜskm(y YS- &P^`d蜂 YMFtLc.9AQFڐrz a+@;ܠD>S x1 EͤJ6٤O!87&žڼq? ,po q[lUBER)Eu]۶51Z=c˲Џ㘤is۶퇄<)=RKJE*% /yy] OEԥ7W+ L](ek+1 Mxs5cf3 b(fdH@FG#)G`L-[MŦ$0BRn><14MiÄ Axs5cf3 b(fdH@FʦɴQs?.i~&3u 7xs5cf3 b(fdH@$݉=.7dap5spr_wall ^xs5cf3 b(fdH@)"b"A qiASԂ)& Q⅐z,Q[=.U=~@2 uب background0 +xs5cf3 b(fdH@A)`TA*Aobj_head [x = 240 y = 450 move_snap(16,16) dir = 90 direction = 90 speed = 4 image_single = 1 dsx = ds_list_create() dsy = ds_list_create() dsd = ds_list_create() global.tails = 1 step = 00000000[,if y mod 16 = 0 && x mod 16 = 0 { dir2 = direction + 180 if dir2 >= 360 { dir2 -= 360 } if dir != direction && dir != dir2 { direction = dir image_single = direction / 90 } ds_list_add(dsd,direction) ds_list_add(dsx,x) ds_list_add(dsy,y) step += 1 } score = global.tails - 10000000[game_restart()0000000[eaten = other.step //show_message(string(step - eaten)) //if eaten <= step - 2 { exit } with obj_body { if step <= obj_head.eaten { instance_destroy() } }0000000[@ds_list_destroy(dsd) ds_list_destroy(dsx) ds_list_destroy(dsy)0000000[game_restart()0000000([ dir = 2700000000'[dir = 00000000&[dir = 900000000%[ dir = 1800000000 [Bshow_message("Game Paused. Press ok or hit enter again to resume")0000000obj_body [global.tails += 1 step = obj_head.step - global.tails x = ds_list_find_value(obj_head.dsx,step) y = ds_list_find_value(obj_head.dsy,step) direction = ds_list_find_value(obj_head.dsd,step) speed = obj_head.speed0000000[4instance_create(x,y,obj_deadtail) global.tails -= 10000000[\if place_snapped(16,16) { direction = ds_list_find_value(obj_head.dsd,step) step += 1 }0000000obj_item [x = 0 y = 0 xx = x yy = y while !place_empty(xx,yy) { xx = floor((random(room_width - 32) + 16) / 16) * 16 yy = floor((random(room_height - 32) + 16) / 16) * 16 } x = xx y = yy0000000[instance_create(x,y,obj_body) xx = x yy = y while !place_empty(xx,yy) { xx = floor((random(room_width - 32) + 16) / 16) * 16 yy = floor((random(room_height - 32) + 16) / 16) * 16 } x = xx y = yy0000000 obj_deadtail [instance_destroy()0000000obj_wall room0        {`p 0@P`p 0@P`†pÆĆņƆdžȆɆʆˆ ̆0͆@ΆPφ`Іpц҆ӆԆՆֆ׆؆نچpۆ`܆P݆@ކ0߆ p`P@0  p ` P @ 0 p`P@ 0! "#$%&'()*+,p-`.P/@001 233{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par }  Spritesspr_headspr_bodyspr_item spr_deadtailspr_wallSounds Backgrounds background0PathsScripts Data Files Time LinesObjectsobj_headobj_bodyobj_item obj_deadtailobj_wallRoomsroom0 Game Information Game Options