С╒Жш ╕НЄ|Э@╙GЕОЯ_┼┬Еdd ╛ и( @А╧╨└┐▀р░япа я(Ё/Ё/я(я рЯ 0Ё/8 0@ 0? /8Ё 0я(р ▀Р?G @P OW OX OP ?H 0@Ё/7яП@O _` `h _h PX  0р(▀P_ op px ow _g @OЁ/8я'▀'р 7Ёp А З `o ?Gя/7р ╧А0?ЁАИ ?Hя/8р`/▀o?GЁOXЁ@Hя0?р/╨pOWЁ?Hр/8▀ 7яOPя?Gр/7▀(╧ └P0@яPXЁ@Oя0@▀ 0╨O ╨@HЁ/╧@'╨ 0▀0@р@PЁ0?▀'╧_OPЁ@Hр(╨ 7▀/7╨'└ ┐                                                                          ^^^^^^^^^^                    ^^^^^^^^^^^^^^                ^^TeeBBBBeTT^^^^^^             ^eBDJ33333JJDBeZ^^^^           TD33==#####==3JDBT^^^^         eJ=###=3DeZ^^T       B3# #=3JBZ^^T      3#  #=JBT^^     J# Sll #=JBZ^T    # %,68??86,/@A*< ##    45('.6787-9%:;*<=#     $+&,--.,/01)2 3       $%&&'%($!)* ##         !"#                                                                                               └   № °Ё?р└└АААА└└рЁ?°№    └ d░°╡pЭт@РРsprite0Р  ГxЬsЄ5уa3 ╓b(fdРАH@хQ@Г▒Ис?пЛx3q!┌ЩL╢-дN╝фЩLд-ФО▀ ЪЪO-├▒ZA]├1най∙┤0┘К!m>э E# їЇOєЗz∙IЗ·e╘┐thЯ╨б}E╢$NТ-фЩМ▀.вuо└║sprite1Р  1xЬsЄ5уa3 ╓b(fdРАH@хG┴(г`МВQ0 F┴(#DХРдР╕ЇРobject0о    Ь        Р╕e action_move     0100000004000000                                            object1оЬ                    Р╕daction_if_variable     object0.xx000000╕daction_if_variable     object0.yy000000╕ж    00000000╕╦action_kill_object00000000╕╩action_change_object     21000000╕и    00000000                                object2о    Ь        Р╕4р// // action_partsyst_create(depth) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } var i; // create the particle system object if is does not exist if (not variable_global_exists('__internal_ps2435__')) { global.__internal_ps2435__ = object_add(); object_set_depth(global.__internal_ps2435__,argument0); object_event_add(global.__internal_ps2435__,ev_step,ev_step_end,'{part_system_doastep(__ps);}'); object_event_add(global.__internal_ps2435__,ev_draw,0,'{part_system_draw(__ps,0,0);}'); object_event_add(global.__internal_ps2435__,ev_destroy,0,'{part_system_destroy(__ps);}'); } // create an instance of the object if is does not exist if (instance_number(global.__internal_ps2435__) == 0) { instance_create(0,0,global.__internal_ps2435__); (global.__internal_ps2435__).__ps = -1; } // now initialize everything with (global.__internal_ps2435__) { // the system if (__ps < 0)__ps = part_system_create(); part_system_clear(__ps); // the particle types for (i=0; i<16; i+=1) __pt[i] = -1; // the particle emitters for (i=0; i<16; i+=1) __pe[i] = -1; } }     00000000╕9E// // action_parttype_shape(id,shape,minsize,maxsize,col1,col2) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_shape(__pt[argument0],argument1); part_type_size(__pt[argument0],argument2,argument3,0,0); part_type_color2(__pt[argument0],argument4,argument5); } }      0124167444481048576000╕;.// // action_parttype_speed(id,minspeed,maxspeed,mindir,maxdir,friction) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_speed(__pt[argument0],argument1,argument2,-argument5,0); part_type_direction(__pt[argument0],argument3,argument4,0,0); } }     0101575105000╕<╔// // action_parttype_gravity(id,gravity,gravdir) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_gravity(__pt[argument0],argument1,argument2); } }     0.527000000╕:├// // action_parttype_life(id,minlife,maxlife) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_life(__pt[argument0],argument1,argument2); } }     0204000000╕?// // action_partemit_create(emid,shape,xmin,xmax,ymin,ymax) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) __pe[argument0] = part_emitter_create(__ps); part_emitter_region(__ps,__pe[argument0],argument2,argument3,argument4,argument5,argument1,ps_distr_linear); } }     00xx+32yy+3200╕A¤// // action_partemit_burst(emid,partid,number) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) { show_error('The particle emitter must first be created.',false); exit; } part_emitter_burst(__ps,__pe[argument0],__pt[argument1],argument2); } }     005000000╕-action_set_alarm    400000000        Р╕[    }x = random(room_width/32)*32 y = room_height/2 y += random(room_height/2) y = floor(y/16)*16 instance_create(x,0,object0)0000000╕╩action_change_object     11000000                                    дroom0Ар└└└                                Ар             Ар             Ар             Ар             Ар             Ар             Ар             Ар             ░@вЖ░0бЖЖшвЖАЦШо У{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par } Ї ЇSpritessprite0sprite1Sounds BackgroundsPathsScripts Data Files Time LinesObjectsobject0object1object2Roomsroom0 Game Information Game Options